![]() If it were my game I would try a few things and see how they contribute to the feel of the game.ġ) have the majority of the screen covered by a bounding box, when the cursor reaches the edges of the screen pan just a bit in the direction that the cursor is in (see attached image, I think it'll make more sense)Ģ) ditch the crosshair and attach laser sights to the guns, I think the crosshair and 2d movement of the mouse makes depth perception harder than it would normally be. This one is kind of tricky and I won't pretend like I know how to make this feel better. This is fairly easy to fix, I would either not take control away from the player while cutscenes/text are playing and add some collectibles in the environment to shoot so that the player has time to reload their guns in the downtime and stays stimulated/engaged/has something to do on repeat playthroughs ![]() cutscenes get very repetitive on the second/third/nth time playing a stage I don't think that this one really requires an explanation, if something on screen is already serving as the health bar it is not at all obvious. no way of telling how much health you have as far as I can tell ![]() ![]() Fairly charming and has good potential, but has a number of easy to fix flaws ![]()
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